really quick rant about dumb peripherals, nothing interesting just need to get this off my chest before i lose my mind

Keep reading

Reblog the Frog.

everythinghasgonetoshoot:

chiefyarts:

kenisle:

bleusheep:

a-crab-called-diz:

kukomitzu:

heyday-mayday:

strange-doorss:

frogsuggest:

jazezeth:

catbountry:

hoonts:

tamarinfrog:

turtledog-loves-her-anime:

me-myself-and-fi:

z-paladin:

segagigadrive:

plushers:

gmagazine:

clubsdoze:

internz:

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Reblog the Frog.

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Reblog. The. Frog.

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REBLOG. THE. FROG.

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Reblog the Frog.

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Reblog the Frog

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REBLOG THE FROG

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@tamarinfrog

Reblog the frog

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REEEEEEBLOG THE FROG

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Reblug the frug.

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@frogsuggest

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REBLOG THE FROG

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In your darkest hour,

REBLOG THE FROG

@mitzusart

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reblog the sleepy frog

@scrawlingskribbles

@corkcollector

reblog the frog

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Reblog the frog(s)

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i thought the frog’s name was reblog

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had to reblog the frog sorry

(via mcmangos)

*loses pen tablet*

*finds pen tablet again*

“oh hey wacom back”

asker

Anonymous asked: I'm interested in what minigames the rest of the buildings could be. Stuff like managing trade routes with the shipments or using reagents for alchemy to make potions. Do you have plans for every building to have a minigame or will they mostly stop after dungeons?

my main goal is to eventually have a proper minigame for every building in cookie clicker (plus some fun interactions between them); i’ve got design docs ready for maybe 80% of them, and a couple besides dungeons already have prototypes

asker

Anonymous asked: when are you going to update neverending legacy?

i see people ask this a lot so hot damn i guess you guys enjoyed my dumb prototype

i have absolutely no idea when i’m going to get back to it, i just know that i absolutely need to at some point - i’ve put a lot of work in it already, i’d hate to see it go to waste

stay tuned ! not soon, but later, i have some cookie clicker stuff to finish up first (mobile, dungeons)

orteil42:

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No Man’s Sky masterfully employs procedural generation, a programming technique that ensures no two aliens are ever the same.

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fucking end me

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No Man’s Sky masterfully employs procedural generation, a programming technique that ensures no two aliens are ever the same.

hey i just did a quick Cookie Clicker update. here’s the patch notes

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have a nice day everyone

asker

herb-cookie997 asked: You... don't eat cookies a lot, do you? *shudders*

literally eating a whole box of white chocolate butter cookies as i type this reply

hey our Discord server is officially at 40k members so here’s a doodle

hey our Discord server is officially at 40k members so here’s a doodle