one of those days i’ll come on here and pitch a social website idea and someone will come along and reply “so blogs?” and my answer will be yes exactly

we’re experiencing an indie gold rush right now. devs are scrambling to exploit every possible combination of every trending genre. space colony kitchen survival. water-based city builder horde mode survival. caveman monster crafting survival puzzle sailing sim. with wizards

psst! i’ve updated the Cookie Clicker web beta one last time before live release. in addition to adding full translations, we’re now using a cdn to load most of the assets. please let me know if anything breaks or shows up weird!

i need to get as much work as possible done within the next couple weeks before the age of empires 2 dlc, the core keeper update and the breath of the wild sequel release and send my entire productivity to the shadow realm never to be seen again

a tragedy of game development is that isometric tiles make for much more interesting visuals than head-on tiles but they also make tile-based WASD navigation in narrow spaces so much more annoying

orteil42:

i love the distinctive “MREOW” my cat makes at odd hours when he’s switching into fuckaround mode i’ve never heard a more ominous harbinger of unbridled chaos

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this hateful little fucker just ASSAULTED ME

i love the distinctive “MREOW” my cat makes at odd hours when he’s switching into fuckaround mode i’ve never heard a more ominous harbinger of unbridled chaos

image

deeply uneasy when some ancient video game has intricate spritework designed years before i was born. uncomfortable. stop it

anyway quick update i’m currently waiting to receive the new cookie clicker patch’s translations before i push it to the live version on web + steam and once i get over a passing bit of 🤢the blues🤢 i hope to shortly get back to the mobile app update and. perhaps. some Godot 4.0 experimentation. we’ll see