hey so as you may know, i’m currently developing an update to Cookie Clicker’s mobile version. one design hurdle since the start was adapting some of the desktop game’s gameplay where it may not be applicable on mobile; for instance -

image

this upgrade, and other offline production upgrades that stem from it, are absent in the current mobile version due to the mobile game having full offline production by default. now ideally i’d like to bring the it as up to date as i can, including these upgrades (that’s at least 16 of them plus some other associated stuff! a decent chunk of content!).

i figured i’d ask you guys how you feel i should handle these. my instinct would be to add it as a bonus to offline production on top of existing cookies per second, ie. having the game closed produces more cookies with these upgrades than when it’s open. this feels kind of weird design-wise! (it’d also give mobile an edge over desktop, which i don’t think would be the worst thing as it’d make up for some other missing features that, most likely, will still somewhat lag behind desktop. i don’t know how long it’ll take me to keep porting over all the minigames!)

what do you think?

  1. iknitsocks said: game closed bonus would be good because on pc i pretty much always keep the game open, but my mobile clicker games i only check intermittently so it would make sense to help with pacing
  2. polavux said: Maybe these upgrades can generate some kind of resource when the game is closed that can be spent when the game is open to speed up production?
  3. elsinthiodepollo said: Cool
  4. catgirl-techsupport reblogged this from orteil42
  5. 3doint said: i feel like you should make it on par with desktop, so people actually have an insentive to play the game instead of forgetting about it for 5 months (thats me i forgot that i had it installed for half a year)
  6. byblyos said: Probably poorly worded, but maybe add another ‘buffer’ with full production by default. Example from this screenshot: full production for 1 hour after app is closed, 5% for another hour, then 0.5% until the app is opened again.
  7. johnnyplayer said: I’m worried this would cause some weird (and probably not fun) play patterns where people have the game open as little as possible to maximize their extra cps
  8. gcfmug reblogged this from orteil42
  9. hmfreaque said: Mobile version already feel like it has an edge production-wise over the browser/desktop version. Like I can leave/forget it for days/months at a time and its just gonna grow my bank. A bonus to the production would just encourage me in leaving the app alone. I dont think an app that discourage you from oppening it is good, design wise? I would vote to nerf the offline cookie production so this upgrade bring it back to a normal level.
  10. charlignon said: I also like the idea of shepherd-of-the-trees (1 branch for online/1 for offline) so +1
  11. charlignon said: I feel that it’s fine with the mobile version can have a little boost, as a treat ! Also it would encourage players to no spend to much time on the app, which is a pretty healthy thing to do :)
  12. vitium-mage reblogged this from orteil42
  13. baprr said: I feel like offline production is negligible enough that doubling it shouldn’t upset anything. Let me explain. Right now I have a save with ~11 thousand years worth of cookies in the bank. That’s the power of active play. Any gains from idling can be ignored when compared to that.
  14. orteil42 posted this
    hey so as you may know, i'm currently developing an update to Cookie Clicker's mobile version. one design hurdle since...
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