
Cookie Clicker update is now live, featuring sugar lumps, spirit worship and spellcasting!
This is the first of a series of updates that should eventually add new features or minigames to every building. Stay tuned for more fun stuff, eventually!
Anonymous asked: i have a bug report for cookie clicker, that seems to be persistent throughout versions. the kitten specialists description says "optimizing" and not "optimeowzing"
I’d like to thank you for this bug report. Fixed in the next patch

new Cookie Clicker beta is up with some fixes and balance changes, live release in a few days if all goes well
atiefling-deactivated20181217 asked: hey buddy, I told Jeff who basically runs Giant Bomb and he seemed pretty amused
I saw that picture being made a long time ago for ungodly reasons and I am glad it is still making its mark on the world

Howdy all, it’s been a while but here’s a new Cookie Clicker beta!
This patch adds 2 new minigames, and a currency to unlock them. More minigames will be released over time, ideally one for every building - though some may take a while (*cough* dungeons *cough*).
Some of the new features introduced may be stupidly imbalanced and may have absurd synergies I overlooked, so if you’d like to keep your save legit I’d suggest sticking to the live version for now. Please message me if you find any game-breaking tricks (and any bugs, of course)!
Cookie Clicker turns 4 next month. Thank you all for sticking with us this far. We still have plenty of fun projects planned!
hey what’s up gamers
sorry i’ve been a bit silent lately, i’m about to move in with my bff and his dog and cat. gon party all day everyday
i’ve also spent the past week experimenting with making a MUD/interactive fiction engine in node.js, probably nothing serious will come out of it but i just felt nostalgic about my Crab Nicholson days
ANYWAY i’ll get back to Cookie Clicker and NeverEnding Legacy when things settle down a bit. thanks everyone for the valuable feedback on the Legacy alpha, i’ll be sure to use it to make a cool-ass beta release
Anonymous asked: Around 70 septillion cookies per second, Cookie Clicker beckomes a bit boring, all I can do is idle for weeks to buy any new upgrade. Please fix. :(
i’ve got some good news then : i finally got my good laptop back, which means i can get back to work on Legacy and release a playable alpha in the coming months - and once that’s done, i’m planning on adding a whole bunch of content to Cookie Clicker. i’m taking it slow right now though because i gotta get used to this QWERTY keyboard again and boy are brackets giving me a bother
Anonymous asked: Hey sexy, I was wondering when the next update was coming. A year ago you said Dungeons were coming, but it's still just available on beta. :( Awesome game, btw.
if you’re talking about the cookety clickety i’m gonna get back to it once i’ve finished the Legacy prototype and released it publicly (ETA in 1-2 months). next year i’d really like to focus on some of the stuff in Cookie Clicker i’ve been meaning to implement since i first started it, if i’m feeling productive i hope to add like 3 building-related minigames for which i already have full design documents (dungeons being one of them, altho a particularly sizeable and work-heavy one)
just transferred the beta cookies to the live version, after like a month of delay
do you ever feel like a terrible parent

