hey so as you may know, i’m currently developing an update to Cookie Clicker’s mobile version. one design hurdle since the start was adapting some of the desktop game’s gameplay where it may not be applicable on mobile; for instance -
this upgrade, and other offline production upgrades that stem from it, are absent in the current mobile version due to the mobile game having full offline production by default. now ideally i’d like to bring the it as up to date as i can, including these upgrades (that’s at least 16 of them plus some other associated stuff! a decent chunk of content!).
i figured i’d ask you guys how you feel i should handle these. my instinct would be to add it as a bonus to offline production on top of existing cookies per second, ie. having the game closed produces more cookies with these upgrades than when it’s open. this feels kind of weird design-wise! (it’d also give mobile an edge over desktop, which i don’t think would be the worst thing as it’d make up for some other missing features that, most likely, will still somewhat lag behind desktop. i don’t know how long it’ll take me to keep porting over all the minigames!)
what do you think?
kichoukotori asked:
Hello there! I was wondering, what media inspired cookie clicker to be what it is today? I was thinking of plague inc's "newsboard" which really got me thinking. What sort of games or media do you take inspiration from? Thanks!
Cookie Clicker was initially made for laughs, the whole gameplay loop mostly expanding on the lollipop farm feature in Candy Box:
(as a sidenote, the reason i’ve promised a dungeons minigame for about 10 years now is entirely because Candy Box had them)
the game’s current presentation and design logic stem from the years i spent as a kid playing old macintosh shareware as well as my interest in skeuomorphic UI. if you browse through Macintosh Garden long enough you’re bound to find some of the stuff i obsessed over between 7 and 17 and i’m sure a lot of it has subconsciously found its way into the way i make my games.
some of Cookie Clicker’s major features originate from early player suggestions and from reading discussions about the budding idle game genre, ie. the prestige/ascend system was added after i read people discussing a flash game named Kaguya Table (which involves a feature called “mastery”):
the ascend screen itself takes after Path of Exile’s passive skill tree:
i’ve been asked before where the creepy grandmapocalypse body horror idea comes from and for the most part the answer is i’m just kind of a little freak like that. Cookie Clicker’s initial “made-in-4-hours” version ended with the grandma building going bonkers and replacing the whole background. i’d been into Junji Ito and similar things for some time at that point so turning it into a whole thing for the “i’m making this game seriously actually” version felt like a logical step. pretend the Junji Ito image i’m including is from his gorier stuff
finally, the kitten upgrades and possibly the whole “achievements grant milk” thing were added at the insistent request of a tumblr user who really really wanted me to add cats to the game somehow.
if you were specifically curious about the news ticker at the top of the game, i more or less directly lifted that from the one in SimCity!
Anonymous asked:
i know like a lot of stuff in cookie lore is shitpost and references, but have you ever semi-jokingly tried to write like "what would this nightmare universe look like if you tried to take it seriously". like. a consistent lore? i know its not meant to be literal but the idea of what kind of bizarro world the cookieverse would be to live in is a bit fascinating
i’ve got a draft somewhere for a horror game where this kid is stuck home with their grandmother while the grandmapocalypse is unfolding and it’s played completely straight
i don’t use the link post type often but it does embed a very nice thumbnail. anyway cookie clicky 40% off on steam until july 13th if u even care
elie07 asked:
I saw your ask about little pixel foods and have to ask. How large are the upgrade sprites? and how long does it take to make one
each icon for cookie clicker upgrades and achievements is 24 by 24 pixels (blown up x2 for display ingame) and can take anywhere from 5 minutes to maybe 50 if i’m feeling particularly unwell and ambitious that day. i’ve revised some of those icons like 4 times from update to update because nothing is more grating than opening the full spritesheet and spotting the one cookie that’s sunk below my current satisfaction levels
Anonymous asked:
I went to go to cookie clicker and it auto-opened a new game and I Can't seem to get back my original game. It coincided with the server being down. I assume I just gotta dig up the last time I saved and there's no other way to retrieve it?
PSA ⚠️ due to the way our servers work, if there’s an outage somewhere that results in the http version not loading, it’ll serve you the https version instead! both versions use their own save slot, so if you were normally playing on http you’ll be greeted with a seemingly blank game! your save is still there on the other version. keep retrying the http url until it works!
in the future we’re considering phasing out the http version to prevent quirks like this (it’ll still be accessible but will periodically remind you to migrate your save to https, which is more secure anyway). for those who use this feature to have 2 different saves going on maybe we’ll just add the ability to have multiple save slots!
Anonymous asked:
hey uh are the prism heart biscuits supposed to be some sort of pride deal or something
distinguishedzombiemusic asked:
Why did you choose the change the naming scheme for the clones since the beta? I thought the roman numerals were cool.
there’s actually a few different naming schemes that change randomly from ascension to ascension!
camwoodstock asked:
so uh, how do you feel about the fact cookie clicker has siivagunner rips of it now as of about a week ago
Anonymous asked:
Do you consider the customize thingie for the final building a "minigame"?
no! and the wrinklers don’t count as the cursor minigame either






